Updates For …

I skipped the end month blog update for this one. The demo is about to be completed and with some sprinkles, it should be done. So, I will be announcing it soon when I’m done tinkering with it. Now, I can show you some screenshots to showcase you the demo; and an evidence I did something.

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The demo presents Day-0 and Day-1 or prologue to chapter 1 if you want to put it differently.

If you’re still curious of what it is and can’t be bothered to browse the rest of the archives or category.

Once the demo is done, I am going to update this site. The name is the same but the design may be different.

Thank you for reading!

Getting There, Somehow

Hiking Kemonomimi is progressing slowly to redirect a few routes to suit the needs for a demo version. That means there are choices different from the alpha’s full visual novel.

So, here’s how it works:

Route Guidelines for Demo Version

The demo should be as simple as possible cause I’m getting exhausted working something that may or may not be included in the final piece. So, you should have 3 different climax to choose from before getting cut off by an excuse of a demo.

Although it may looked more simplified than from the NaNoRenO event, Mischievous Lamb, it is actually much more complicated than that and that is having much more art assets I have to work on – and a little dose of something else.

I won’t be revealing how final version routes look like. At least, not now.

Thank you for reading!

April 2017 Progress Report

Progressing to complete the first 2 days of the story arc. Better yet, I get those characters to blink! Just like the Mischievous Lamb, there won’t be sprites and all of it replaced with side images and to avoid emptiness, better images added and not empty room as a background unless necessary. I may have mentioned that, oh well.

Still need to find more sound effect as I can’t record it in the city when the story is in the forest and the beauty of the nature. Solo project is quite time-consuming when thinking about it. Almost a year and it is still far from done.

Programming Awkwardness

Funny how it worked at first and ended up an error later. It seems the library unable to locate one of the defined character. The code, “extend” no longer function specially to one of the dialogue. Just that one dialogue! AWESOME!

Assuming “n” to define a character to make a say statement. I then use “extend” to switch between a “happy” image and a “sad” image in a single dialogue line.

n happy Are you feeling well? It seems that you are getting more and more …{nw}

extend sad “ How shall I put this? Introvert, no, absolute silence.

Well, it used to work. Aside from that script above, everything else worked fine. The rest can detect the “extend” normally. But not that one! Oh no, that one above is special.

To fix this, I decide to split into 2 dialogues. That way, I don’t ever have to see the error triggered whenever I reach that dialogue in the game again.

I’m not sure what I did to have the engine-senpai to frown upon me. I have not been touching those side of the script for a while just to draw and add images like this:

What do you think?

Anyway, have a good read!

March 2017 Progress Report

My first NaNoRenO is done in less than a month. It’s done using the new interface, yay! But, I did not alter the GUI from its default so much. Mainly the dialogue box. I never spend much time into it as I am trying to speed up so that I can return to work on Hiking Kemonomimi. Regardless, someone might like it, some might not and here is the link:


Or, if you like to see better or more of other tags provided by the community before downloading it from itch.io,


Hiking Kemonomimi will still be using the legacy GUI coding. Not much changed since the last update due to focusing on that NaNo.

Thank you for reading.

Mischievous Lamb Published

NaNoRenO 2017 done! If anything else, I’ll update it when needed. Otherwise, I am going to continue Hiking Kemonomimi where I left it hiatus for that few weeks.

You may download it at https://namelessdistrict.itch.io/mischievous-lamb or visit the “Published” drop-down menu I recently added to my blog. You can also visit Mischievous Lamb thread in Lemmasoft forum if you fancy replying there instead.

Either way, you can answer these questions and let me know if you feel like it.

What is your first impression before firing up the game?
What are your thoughts on the story and the characters?
What is your favorite choices and scene?
Are there any that you were dissatisfied with?
Is there anything that you would change?
Is there anything else you would like to add?

Thank you for reading.

Mischievous Lamb (NaNoRenO ’17)


Entering the school restroom, she finds her friend getting assaulted by two students. She proceeds to help her friend but instead, she gets charged in detention. She plans to retaliate the two bullies, abusing them one way or the other.

Mischievous Lamb is a short visual novel about a character named Ume, helping her friend to have revenge against the bullies. Made for NaNoRenO 2017, a game jam for us to create a visual novel within a month.

There are more to be done and I’m getting there, hopefully.

Participating in an event

Currently am trying to participate in a periodic table called  NaNoRenO and see if I could make a project within a month. For those who in the know, it was inspired by NaNoWriMo but doing it as a visual novel. So, that means Hiking Kemonomimi will be in a halt; also because of trying to fix my laptop yet again, it should be a reasonable excuse … maybe.

I might announce the visual novel someday and whether if I could or could not complete it in a month, it will still be fine. At least I can have some weird fun trying it regardless of the quality of the content.

Ironically, I am not the one who enjoy doing anything that has time constraint on it. Still, won’t hurt to try!

Thank you for reading and have a good day as always!

Looking for Beta Readers

Hiking Kemonomimi is open to beta reading:


If you do not know what it is about, Hiking Kemonomimi is a visual novel.

The story is about Takumi who invited his friends on their holiday for a hiking trip to Yakushima. On his personal hike,  Takumi takes a detour and stumble on a hybrid. He learns that she had an amnesia before she was cast ashore. Nevertheless, he is interested in this odd discovery. As he uncovers her past, a whole new level of craziness building up and not exactly in a good way.

It is a branching story that leads to 7 different endings.

So, if anyone interested in volunteering as beta reader, click on the link above and provide your feedback to this email: namelessdistrict@gmail.com

To avoid a high possibility of regret on your part, here is my point:

Trigger warning: It contains bloody themes, possible vulgar languages, depression, other disorders, and mild nudity, maybe.

Genre: Psychological, a hiking trip.

The script contains dialogue from beginning to ‘Day 4’. When volunteered, I will be interviewing you frequently and will take a long time. Please do not give 1 worded answer on each question as I want to have your honest answer and your overall thoughts about it.

I would like you to be active. If you are busy after you after our first communication, please let me know about it and why.

The script is not professional edited so please, bear with me. Thank you.

To begin on giving your feedback, here are my questions:

What was your thoughts and reactions after reading it?

What was your most favorite scene?

What was your least favorite scene?

What was your thoughts on the protagonist?

I will be asking more questions after your first initial feedback. If you wish to communicate on other media, do let me know. I will try my best to make it as convenient as possible.

The visual novel itself is under pre-alpha stage where the initial game is completed but lacking features. For instance: Too few background images and music.

Regardless, the story is completed. If you do want to try the visual novel, I can enlist you as alpha testers as well. Just let me know and I will provide the link, cheat sheet, and ask you further questions about it and its branching story.

If you like, you can support me for my work by donating via PayPal to namelessdistrict@gmail.com

When it is done, you shall be credited for your role(s).

Thank you for taking your time reading this.

Changing the Main Menu After An Ending (Ren’Py)

Changing the main menu is easy! First assign a persistent. For instance:
Choose a different menu


Sparkly menu“:

$ persistent.end = “Menu 1

jump ending_1

Weird menu“:

$ persistent.end = “Menu 2

jump ending_2

Now that the dialogue scripting is out of the way, we move to the more technical part of the script. Change the default “screen main_menu:” to conditional ‘if … else’ statement to connect with the choice made.

Copy the assigned flags to the statement such as below:

screen main_menu:

tag menu

if persistent.end == “Menu 1“:

use the_first_menu

elif persistent.end == “Menu 2“:

use the_second_menu


use default_menu

The “==” is a relational operator to tell if the two operands to return true or false value. It is required whenever we use any conditional statement.

Now, code the main menu as we usually do, just that the screen name is different, such as this:

screen the_first_menu:

tag menu


style mm root




xalign .90

yalign .90

has vbox

textbutton _(“Start Game“) action Start()

textbutton _(“Quit“) action Quit (confirm=False)

Here’s an example from the code in Hiking Kemonomimi and how imagemap is used instead:

screen main_menu_disconsolate:

tag menu




hotspot (380,618,82,72) action Start()
hotspot (465,618,82,72) action ShowMenu(“load“)
hotspot (552,616,147,72) action ShowMenu(“preferences“)
hotspot (707,616,88,72) action ShowMenu(“extras“)
hotspot (799,616,90,72) action Quit(confirm=True)